The Books Of David and Leigh Eddings

High Hunt Fiction 1970s
The Losers Fiction 1992
Pawn Of Prophecy Epic Fantasy 1982
Queen Of Sorcery Epic Fantasy 1982
Magician's Gambit Epic Fantasy 1983
Castle Of Wizardry Epic Fantasy 1984
Enchanter's End Game Epic Fantasy 1984
Guardians Of The West Epic Fantasy 1987
King Of The Murgos Epic Fantasy 1988
Demon Lord Of Karanda Epic Fantasy 1988
Sorceress Of Darshiva Epic Fantasy 1989
The Seeress Of Kell Epic Fantasy 1991
Belgarath The Sorceror Epic Fantasy 1995
Polgara The Sorceress Epic Fantasy 1997
The Rivan Codex Fantasy Background 1998
The Diamond Throne Epic Fantasy 1989
The Ruby Knight Epic Fantasy 1990
The Sapphire Rose Epic Fantasy 1991
Domes Of Fire Epic Fantasy 1992
The Shining Ones Epic Fantasy 1993
The Hidden City Epic Fantasy 1994
The Redemption Of Althalus Epic Fantasy 2001
Regina's Song Mystery 2002
The Elder Gods Epic Fantasy 2003
The Treasured One Epic Fantasy 2004
The Crystal Gorge Epic Fantasy 2005
The Younger Gods Epic Fantasy 2006


Click here to buy David Eddings' books at Amazon.co.uk


David Eddings is an American fantasy author whose works have been hugely popular in the last couple of decades. He has many fans – particularly among young people among whom he is often one of the first fantasy authors they encounter after being attracted to the genre by (for example) Tolkien's “Lord of the Rings” books. His trademarks include a lot of light-hearted banter between his characters and plots that invariably fall into the “epic fantasy quest” category defined by such works as “The Lord Of The Rings” and the earlier Arthurian legends about the quest for the Holy Grail. In recent years, his name on the cover has been joined by that of his wife Leigh – an acknowledgement that she did make a big contribution to his writing. Sadly, Leigh Eddings died in 2007.


The Belgariad

His first fantasy work was the “Belgariad”, a five-part series published in the 1970s and 1980s. Although he had published a non-fantasy novel several years before (“High Hunt”), his first real success was in the fantasy genre.

The plot takes place in a fantasy world consisting of a number of civilisations, most at a technological level comparable to Europe in the middle ages. The world is divided into two major factions – who are separated by both racial and religious differences. The Western kingdoms are largely the more advanced, consisting of a number of people who worship various Gods and who generally manage to live alongside each other in relative harmony, with only occasional wars. For millennia they have been in conflict with the Angarak race who live to the East of the other peoples. The Angaraks worship the God Torak, who is not a particularly pleasant God, favouring such ideas as human sacrifice and his worshipper's right to global domination. Fortunately for the world, Torak has been in a coma for five centuries, ever since a Westerner struck him down in battle using the magical Orb of Aldur – an artefact with powers to match the Gods that was the original cause of the conflict between Torak and his fellow Gods. As the book starts, however, there are signs that Torak may not remain unconscious for much longer after the supposedly unstealable Orb of Aldur is stolen.

The main character is a young teenager named Garion. As is traditional in such stories (see King Arthur or Frodo Baggins) he starts off as a naive young man looking forward to a long and dull life working on a farm in the pastoral land of Sendaria. However, his destiny is to recover the Orb and eventually confront Torak – whether he wants to or not. He soon discovers that the woman he thought was his Aunt Pol is really an ancient sorceress named Polgara, and the scruffy old man who occasionally visited her is her father Belgarath the Sorceror. Their responsibility is to guide Garion through his journey as he slowly grows in power and wisdom. This journey involves comprehensive travelling through every country in the West, all on the trail of Belgarath's old colleague Zedar – who defected to Torak's side and masterminded the theft of the Orb. Along the way they face many challenges, both large and small, and are joined by a varied group of companions – all of whom have their own part to play in the story.

Eddings' stated aim is to produce entertaining novels that use as inspiration medieval heroic literature such as the tales of King Arthur. Therefore, he cannot really be accused of originality, and it is quite easy to map out most of the plot from merely knowing the premise. There aren't really any great surprises along the way, and people who demand innovation in their reading may want to read something else, but it seems a bit pointless to complain about how generic the plot is when the author isn't aiming for originality. The plot is admittedly a bit contrived, but in the context of a fantasy world ruled by sentient 'Prophecies' it is perfectly reasonable that this would be the case – Eddings cunningly has set up the world that the fact that the plot is predictable is an integral part of the plot.

The writing is simple but effective and fortunately avoids the excessive descriptiveness that mars certain other fantasy series. It is a light, unchallenging read that is perfect for someone wanting some light reading – although anyone who wants challenging, complex reading matter may want to look elsewhere. Eddings' best talent is for writing dialogue – effortlessly producing witty banter that is a reasonable approximation of the way many people do talk. In other author's series conversations do often seem to end up being a bit stilted, with a lack of any friendly chatter. This can lead to characters seeming a bit dull whereas Eddings' approach to dialogue makes his characters seem very likeable people. Occasionally the attempts at being witty can be slightly irritating, but there are also quite a lot of memorable quotes in the dialogue.

Probably the biggest criticism concerns the unnecessarily slow pace of the first book, although the plot demands that Garion is largely ignorant of what is going on around him, his ignorance is slightly irritating when the reader can easily see what is going on.

In summary, the Belgariad is an entertaining light read. It couldn't really be accused of being great literature but as entertainment it works very well.

Rating : 7˝ / 10


The Mallorean

Eddings' second series was another five book fantasy series, this time a sequel to the Belgariad. The Western kingdoms have been at peace for several years since Torak's defeat with King Garion of Riva happily married and making quite a good job of ruling the small island kingdom of Riva. However, things start to go wrong as a fundamentalist cult starts to gain followers in the neighbouring Kingdoms and Belgarath starts to get hints that the contending 'Prophecies', whose conflict is mirrored among the conflicts of the world's Gods and mortals, aren't finished their millennia-spanning game quite yet. When Garion's baby son Geran is kidnapped by a mysterious former priestess of Torak named Zandramas, Garion is forced to go in pursuit – however he is hampered by the threat that if he uses too much of the Orb of Aldur's power to assist him in the chase Zandramas may kill his son rather than let Garion reclaim Geran. Again Garion has to assemble a group of companions, some familiar and some new, and set off in pursuit of Zandramas – a pursuit which inevitably involves a multitude of adventure and much travelling to any location they managed to miss out in the previous series.

Again, Eddings cunningly rigs his world so that the similarity to the previous series and the contrived nature of some of the journeying is explained by the plot device of two contending 'Prophecies' playing games with the universe. Eventually it all comes down to a Choice, which inconveniently has to be made by a neutral party – although it is never really in much doubt which choice will be made, since Garion and his companions seem to win every single confrontation and are clearly a better choice than their opponents. The ending is a bit more complex than the fight that ended the previous series and there are some interesting subplots, meaning that this second series arguably has a better plot overall than the original “Belgariad”.

Eddings' writing style does not change much, so all the comments that applied to the Belgariad also apply here, with more entertaining characters and good dialogue.

In summary, again a light read that is possibly slightly superior to his previous series.

Rating : 7˝ / 10


Belgarath The Sorceror

Several years after finishing the Mallorean, Eddings returned to the world of the Belgariad to write a prequel to the events in the two series. This is essentially an autobiography of Belgarath, the wise but slightly disreputable old man that advised Garion throughout his journeys. By the start of the Belgariad, Belgarath was over seven thousand years old – so this book effectively doubles as a history of Eddings' fantasy world. It starts in the days when humanity was a primitive collection of tribes. One day a young Belgarath set off on a journey to discover the world. Eventually he ends up starving and lost in a forest, where he comes upon a tower occupied by a strange old man. It turns out that the tower's inhabitant is actually the reclusive God Aldur, who has decided to train Belgarath as his first disciple. A few years later, a wiser Belgarath begins to go out into the World and manipulate its people in such a way that millennia in the future the world will be in such a state that the events in the Belgariad will occur. The plot this time is quite innovative – there is no grand quest here, instead there are lots of small events, each of which Belgarath has to manipulate in such a way that the Prophesied future will come to pass. Along the way there is a bit of sarcastic commentary from Belgarath as he makes observations on past events and takes a few opportunities to bring up old arguments with his daughter Polgara.

Again, this is quite well written with plenty of interesting characters and the fact that Belgarath is narrating the tale leads to some entertaining narration. The plot is quite complex, but it all makes sense – which is quite impressive considering that Eddings surely didn't have any idea when writing the Belgariad that two decades later he would write a prequel.

In summary, an entertaining book that provides an interesting insight into the background behind the events in the “Mallorean” and “Belgariad” series. Possibly Eddings' best work.

Rating : 8˝ / 10


Polgara The Sorceress

For his next book Eddings decided to write another prequel – this time covering the life of Belgarath's daughter Polgara. To some extent it seems a bit unnecessary, since many of the same events occur in this book as well – although from a different perspective that sometimes contradicts Belgarath's version of events. There are also a few new sections, covering periods in Polgara's life where Belgarath wasn't around to observe events, these sections are probably the most interesting parts of the book. Again there is quite a long stretch of history covered, over three thousand years, but by this stage most of the major characters are familiar from previous books so it is easy to ignore the size of the timescale.

As with all the other books in this series it is reasonably well written with good dialogue and decent characters. One slightly irritating feature is that Polgara herself is quite arrogant and gets a bit annoying at times.

In summary, another reasonably well written book but it doesn't really add all that much to the overall story.

Rating : 7 / 10


The Rivan Codex

The final book in the world of the Belgariad is not a novel at all. Instead, it is a background book containing information on the geography, peoples and history of the series, as well as some commentary from David Eddings himself. Most of this information is taken straight from the preliminary notes Eddings made when writing the Belgariad, unfortunately some of this information had been changed by the time the books were written. The result is therefore that some of the information is inaccurate which makes the book a bit pointless as a source of information about the fictional world. Eddings' introduction is probably the most interesting part of the book, although he does seem a bit arrogant about his achievements.

In summary, a pointless background book that is not particularly interesting and is also inaccurate.

Rating : 3 / 10


The Elenium

Eddings' other major fictional world is the setting for two trilogies - “The Elenium” and “The Tamuli”. The setting is again analogous to medieval Europe, although rather than having a loose collection of different peoples, the setting for the Elenium is a series of roughly similar Kingdoms all ruled over by the powerful Elene Church. Most of the main characters are members of an organisation known as the Church Knights – a religious army that is generally portrayed as being on the side of good (defending the Elene kingdoms from the threat of their neighbours in Zemoch) and relatively enlightened for the times although some of its members do have an inevitable tendency towards violence and religious zealotry. The main character is Sir Sparhawk, a middle-aged Knight who returns to his homeland of Elenia after a lengthy exile in the desert Kingdom of Rendor. Sparhawk is the Elenian monarchy's hereditary champion but he was exiled by the previous King for political reasons and only returned after hearing the late King's teenage daughter had inherited his throne. On his arrival back home, Sparhawk is shocked to learn that the young Queen Ehlana has become seriously ill with a mysterious ailment. He soon comes to suspect that scheming churchman Primate Annias is responsible, in an apparent bid to seize power through his puppet Prince Lycheas – the Queen's cousin. Sparhawk and some of his old companions set off on a mission to find a cure for the Queen's illness, quickly discovering that an ancient artefact named Bhelliom may be the only possible cure. Unfortunately, the Bhelliom was lost during the last war against the neighbouring Zemochs, so Sparhawk and his companions have the unenviable task of finding a treasure lost for five hundred years. Complications arise when they discover that they are not the only people with a desire to track down the artefact – magical creatures and assorted minions serving the Zemoch's God Azash are also searching. Behind that, there is the ever-present threat of another Zemoch invasion as the evil (and vaguely Lovecraftian) Azash strives for world domination. As the series Sparhawk and his allies in the Church Knights must deal with the dual threats of Annias' bid for control over the Church (with the aid of Sparhawk's former friend, renegade knight Martel) and the Zemoch threat.

As before, this is again a fairly standard fantasy story, although the plot isn't as cliched or predictable as that of the Belgariad. The overall tone is a bit darker and more grown up than before, there are even some slight horror elements at times and even the 'good' characters are generally more ruthless than before. Whereas the Belgariad was a coming-of-age story for its main character, here Sparhawk is already a veteran warrior by the start of the book and is much more cynical about the world than Garion ever was. There are some good battle scenes and some clever political intrigue in addition to the standard fantasy questing and it also features the best end confrontation of any of Eddings' series. Again, the characters are entertaining and the dialogue is fun and the overall quality of the writing is probably better here than in previous books.

In summary, another fantasy series which is a bit more original than the Belgariad, with more depth but a similar amount of entertainment value.

Rating : 8˝ / 10


The Tamuli

Inevitably, the next series to appear was a sequel to the Elenium. It is set several years after the end of the Elenium, when Sparhawk is settling down to married life with Queen Ehlana. The first signs of trouble are some hints of a rebellion in his home Kingdom of Elenia, as well as some of the neighbouring Kingdoms. In addition, legends start to spring up of legendary heroes of past ages coming back to life, and inciting the local populace to revolt against their masters. Following a trail of clues seems to indicate that the problems may originate in the distant Tamul Empire – a vast country of several different races. Ehlana cunningly contrives a state visit to the figurehead Emperor Sarabian, and Sparhawk and assorted companions traipse off on a journey towards the Tamul capital. They discover that the problem of potential rebellion is much more acute in the Tamul Empire, and a vast conspiracy seems to be in operation – even reaching up to the higher levels of Tamul government. Naturally, there's also a supernatural element to it all, involving long-forgotten Gods, treacherous sorcerers and a mysterious race known as 'The Shining Ones' – whose mere touch will cause a normal human to dissolve.

The first book, “Domes Of Fire”, sets the scene, possibly taking an unnecessarily long amount of time to do so with the result that it is a bit tedious. The second book, “The Shining Ones”, is the best of the trilogy as Sparhawk and friends start to get to the bottom of the conspiracy, and encounter the unusual race that provides the title of the book. The final book, “The Hidden City”, is marred by some unusual plot twists – such as randomly introducing Klael, a world-threatening supreme bad guy in the last book of the series without any foreshadowing. Klael might be an attempt by Eddings to work around the problem that his heroes are no so capable that ordinary bad guys aren't really much of a threat. The plot line is a lot less focused than in Eddings' other books and it feels a bit rushed at times. The plotting in the last book does feel very disconnected to the first two books in the series and this definitely hurts the series overall.

The characterisation and writing are of roughly the same standard as other Eddings books – although “The Elenium” is probably better-written overall. There are some memorable moments, and a few nice plot twists which have the effect of making it a bit less predictable than usual.

In summary, a patchy series with a slow first book, intriguing second book and rushed third book. Some interesting moments but not Eddings' best work.

Rating : 6 / 10


The Redemption Of Althalus

Eddings is best known for his long three or five book series. It was therefore something of an experiment for him to try and write a stand-alone fantasy novel that resolved everything in one volume. Unfortunately, it wasn't a very successful experiment.

The plot involves amiable master thief Althalus, who one day comes into contact with Emmy, a powerful Goddess. For some reason she resolves to redeem him and teach him the error of his ways, while Althalus simultaneously has to teach her about deceit and subterfuge – things she thinks she needs to know to defeat the evil God Daeva who is (inevitably) a threat to world peace. They set off on a quest to thwart his not particularly cunning plan, a quest which involves the traditional travelling around and collecting assorted companions to assist in the quest.

It starts off well, Althalus is an entertaining well-drawn character and his early adventures are quite fun. Unfortunately, he is just about the only well-drawn character in the book, Eddings does have a tendency to re-use characters but never to the extent he does here. The plot is really quite poor, there are occasional interesting ideas but there are also a host of problems. In Eddings' books the ending is usually quite predictable but in this good guys seem to have an insurmountable advantage right from the start and a lot of things they do seem frankly unnecessary. Some plot points seem to be forgotten about, others aren’t exploited and some don’t make much sense. It all builds up to one of the most anti-climatic endings ever, in a brief and rather dull confrontation. On the plus side, the book is generally reasonably entertaining, but that doesn't made up for the fact that the plot is nonsense. Eddings' strength is usually his characters, but apart from Althalus the characters in this are barely developed and the dialogue is overloaded with irritating catchphrases.

In summary, a poorly-written, poorly-plotted fantasy novel that at the time was probably the worst thing the Eddings have ever written. There is some entertainment value, but overall this isn't worth reading.

Rating : 4 / 10


The Elder Gods

After the disastrous single-volume “Redemption Of Althalus”, Eddings went back to the familiar multi-book fantasy series, in this case a series called “The Dreamers”. The first book was 2003's “The Elder Gods”.

The first things to say is that the overall premise is a bit better than that of the terrible “Redemption of Althalus”. In this world, the land of Dhrall is ruled over by eight Gods – four of whom are 'awake' at any one time. Every few millennia the Gods swap with their sleeping counterparts – unfortunately this period of changeover leaves their land briefly vulnerable. A nasty evil God called The Vlagh, who rules the wastelands at the centre of Dhrall, is poised to strike with his mutant armies while the land of Dhrall is vulnerable. To counteract this problem, one of the awake Gods cunningly awakens his sleeping counterparts early. They are incarnated as small children who lack the knowledge they usually have, but also benefit from not having to be constrained by the laws that usually govern the Gods. In a rare move, the main focus here is on the various Gods as they gather up a bunch of assorted mortals to recruit for them a foreign army to defend the land of Dhrall from The Vlagh's invasion. Unfortunately, while the premise may be interesting most of the actual plot details don't really take full advantage of the premise and end up being a bit too simplistic and not particularly interesting.

The plot is comparatively original, although there a few traditional Eddings elements incorporated. It also makes a change for the main characters being the Gods manipulating the situation rather than the mortals being manipulated. Eddings also breaks with tradition by not having one main character.

Unfortunately, while the plot may in theory be better than his last effort, some other aspects of his writing have gone downhill dramatically. Most of the prose is not too bad, with a nicely archaic feel at times, unfortunately Eddings' former strong point of dialogue has gone horribly wrong. This is compounded by the flat simplistic characterisation of the mortal characters, with the result that Eddings' previous strengths are absent here. The dialogue is lazily written and seemingly no effort has been put into the characterisation – it is therefore impossible to care about the bland characters that populate the tale. It is almost impossible to understate how lazy the characterisation is. Sadly, the world-building (not really Eddings' strong suit at the best of times) is equally lazy.

In summary, the plot is potentially interesting but the potential is wasted by some awful dialogue writing and lazy characterisation.

Rating : 3 / 10


Having read reviews of The Elder Gods' three sequels, and being fairly unenthused by The Elder Gods, I don't really have any intention to read the sequels.


The Losers

Eddings is best known for his fantasy novels, but he has had occasional forays into mainstream writing – his first novel “High Hunt”, a contemporary adventure, 2002's mystery novel “Regina's Song” and this book, originally written in the 1970s but not published until the early 90s.

The setting is modern day (when it was written) small-town USA, specifically the grim small city of Spokane, Washington. A young sports prodigy named Raphael Taylor is tempted into misbehaviour by his college roommate Damon Flood. After a railroad accident leaves him crippled, Raphael retreats into himself, renting a small flat in Spokane and refusing to have anything to do with his former friends. He passes the time by observing the lively and unconventional characters that live in the street below his flat that he nicknames 'The Losers', eventually starting to come to terms with his injury and managing to edge towards being able to restart his life. However, his life is thrown into turmoil by the reappearance of Flood, who starts to meddle with the local residents after Raphael tells him about his fascination with their lives. Soon, Raphael begins to realise that Damon is a malevolent influence on his life, but can't see any way to deal with things.

It is a big departure from Eddings' usual work, this is slow-moving emotional novel with little action but a lot of depth. It is superbly written, with a quality of writing that puts to shame his other efforts. The dialogue and characterisation is more serious and less witty than in his fantasy novels, but is still very effective making the often pathetic characters that populate this tale strangely likeable. Throw in some symbolism and some acerbic social commentary and the result is probably Eddings' finest work.

In summary, possibly the best piece of writing that Eddings has done. However, the radically different setting from his other novels may put some of his ordinary fans off a bit.

Rating : 8˝ / 10


Click here to buy David Eddings' books at Amazon.co.uk


All content ©2006 William Marnoch.

Comments? Agree/Disagree with the Reviews? Suggestions? Random Ramblings? Whatever you might want to say, feel free to e-mail me at william@wmarnoch.freeserve.co.uk .